Educational technology tips for teachers, librarians and schools.

8 Teacher-Approved Classroom Review Games and Tools

8 Teacher-Approved Classroom Review Games and Tools

By Bethany Petty

The increasing availability of classroom technology can help teachers create fun and helpful review activities for their students.

Check out these eight fantastic tools, all of which can be used to create awesome review activities for their students.

Don’t miss these other quiz and study resources and tools for your classroom:

10 Best Tools for Digital Quizzes

10 Best Tools for 5-Minute Formative Assessments

10 Undeniable Reasons to Switch to Digital Quizzes


Kahoot! is most definitely a staple in my classroom, as it is in many classrooms around the world. Teachers can quickly create review activities using the quiz, survey, discussion, or jumble features, or can choose from one of the millions of existing Kahoots! that have been created by people around the world.

Using the Kahoot! app, teachers can even assign Kahoot! games as homework for their students to complete outside of the classroom. Kahoot! also sends teachers reports after games are completed which provides excellent data they can use to drive instruction.


Another awesome, gamified review tool, Quizizz, provides students with the opportunity to review content while competing against their peers. Unlike Kahoot!, Quizizz questions and response options are displayed on individual student devices. The best feature of Quizizz, according to my students, is the meme they’re greeted with when they respond to a question!

One of my favorite options provided by Quizizz is the ability to easily search multiple games created by anyone and choose questions to include in my game. No need to reinvent the wheel to when it comes to gathering feedback from your students! 

Quizlet Live

You’ve probably at least heard about Quizlet by now, and may have even relied on the wonderful term and definition combo provided by Quizlet at some point in your education. Quizlet is much more than just a flashcard creator and provides a great review opportunity for your students through it’s collaborative game option, Quizlet Live.

Teachers can create or use any flashcard deck when using Quizlet Live. As with Quizizz and Kahoot, students join the game with a pin, and enter their name. When all students have joined the game, the teacher starts the game. Quizlet then randomly assigns students to teams (if teachers have the premium Quizlet account, they can manually assign students to teams), with each team represented by a mascot, real, extinct, or fictional.

It’s always fun when the Unicorns, Dragons, T-Rexes, and Wooly Mammoths are competing for the win! Students must work together to answer 11 questions correctly in a row—if they miss even one question, they must start at the beginning. Quizlet Live is a great way to encourage collaboration and promote mastery learning.


Over the past year, Flipgrid has taken the world of education by storm. Christmas came early for teachers all over the world when Microsoft purchased Flipgrid over the summer, making the fantastic product free for everyone!

Flipgrid is a great tool for student reflection and communication, but can be awesome for review, too. Teachers can create a review topic on their class grid and post requirements for student replies. Teachers and classmates can then view and respond to student submissions, and create an ongoing review backchannel.


Flippity is an absolutely wonderful tool that doesn’t get as much attention as it deserves in the world of edtech. Teachers can easily create a wide variety of tools and resources for their classroom using Flippity’s Google Sheet Add-on or template.

A current favorite for review in my classroom is Bingo, which, as with all Flippity activities, is easily and quickly created using a Google Sheet and is therefore saved in the creator’s Google Drive. Teachers use Flippity to create flashcards, Bingo, game show style review games and more—bonus: it’s free!

QR Code Generator for Google Sheets

If you’ve read my book, Illuminate, you know that I am a huge fan of using QR Codes in my classroom. These strange-looking squares have so many uses in the classroom, including facilitating review games that encourage students to collaborate with their peers, review and apply concepts while using technology in a meaningful way.

While there are many QR Code creators available today, my favorite is the QR Code Generator Add-on for Google Sheets. In addition to being extremely easy to use, the QR Codes created by this Add-on are automatically saved in Google Drive, which means I never have to worry about misplacing the activity.

My students recently completed a collaborative QR Code activity that required them to scan a QR Code, determine whether or not the scenario listed was a constitutional power of Congress by analyzing Article One of the Constitution. This is a fun way for students to work together to review and apply concepts they learn.


I have been a huge Padlet fan for many years and use it frequently in my classroom for review activities. Prior to a test, I create a Padlet wall for my students that serves as a digital study session. I encourage students to post questions they have about content, points of confusion, things that can’t find in their notes for their study guide, etc., and reply to posts their classmates make.

This Padlet is shared with my students via Google Classroom and Remind. I also access the Padlet to offer clarifications and review as needed. This serves as a great review opportunity and also encourages students to have digital conversations about our content outside of the classroom. 

Heads Up

Heads Up is a wonderful app that teachers can easily use in their classrooms to review content, and have fun doing so. Simply download the Heads Up app ($.99) on your iOS or Android device and purchase a “build your own deck” to quickly create your review game. Title your deck and include important terms, people, and concepts from your unit.

Tip: Explain to your students that they should describe the terms to you using academic vocabular. For example, my students need to be frequently reminded as we’re playing that they need to describe the term to me using “government language” instead of “it starts with ‘st’ and ends with ‘ate’!”

Challenge your class to describe as many terms as possible within the minute provided. Extra challenge: try playing your Heads Up deck using no words. Have your students act out the term—this is not only super fun but also forces them to think about the term, people and conceptc in a different way.

The increasing availability of technology in the classroom provides so many great opportunities for awesome review activities. How do you use technology to create fun review activities for your students?

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8 Best Classroom Review Games and Tools


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